Class BaseShapeConversionSystem<T>
Inheritance
GameObjectConversionSystem
BaseShapeConversionSystem<T>
Inherited Members
GameObjectConversionSystem.ForkSettings(System.Byte)
GameObjectConversionSystem.ShouldRunConversionSystem()
GameObjectConversionSystem.DeclareReferencedPrefab(UnityEngine.GameObject)
GameObjectConversionSystem.DeclareReferencedAsset(UnityEngine.Object)
GameObjectConversionSystem.DeclareLinkedEntityGroup(UnityEngine.GameObject)
GameObjectConversionSystem.DeclareDependency(UnityEngine.GameObject, UnityEngine.GameObject)
GameObjectConversionSystem.DeclareDependency(UnityEngine.Component, UnityEngine.Component)
GameObjectConversionSystem.DeclareAssetDependency(UnityEngine.GameObject, UnityEngine.Object)
GameObjectConversionSystem.HasPrimaryEntity(UnityEngine.Object)
GameObjectConversionSystem.HasPrimaryEntity(UnityEngine.Component)
GameObjectConversionSystem.TryGetPrimaryEntity(UnityEngine.Object)
GameObjectConversionSystem.TryGetPrimaryEntity(UnityEngine.Component)
GameObjectConversionSystem.GetPrimaryEntity(UnityEngine.Object)
GameObjectConversionSystem.GetPrimaryEntity(UnityEngine.Component)
GameObjectConversionSystem.GetSceneSectionEntity(Unity.Entities.Entity)
GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Object)
GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Component)
GameObjectConversionSystem.GetEntities(UnityEngine.Object)
GameObjectConversionSystem.GetEntities(UnityEngine.Component)
GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type[])
GameObjectConversionSystem.AddHybridComponent(UnityEngine.Component)
GameObjectConversionSystem.GetGuidForAssetExport(UnityEngine.Object)
GameObjectConversionSystem.TryCreateAssetExportWriter(UnityEngine.Object)
GameObjectConversionSystem.ConfigureEditorRenderData(Unity.Entities.Entity, UnityEngine.GameObject, System.Boolean)
GameObjectConversionSystem.DstEntityManager
GameObjectConversionSystem.BlobAssetStore
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.Physics.Authoring
Syntax
public abstract class BaseShapeConversionSystem<T> : GameObjectConversionSystem where T : Component
Type Parameters
Name | Description |
---|---|
T |
Methods
GetPrimaryBody(T)
Declaration
protected abstract GameObject GetPrimaryBody(T shape)
Parameters
Type | Name | Description |
---|---|---|
T | shape |
Returns
Type | Description |
---|---|
GameObject |
OnCreate()
Declaration
protected override void OnCreate()
Overrides
GameObjectConversionSystem.OnCreate()
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()
Overrides
ShouldConvertShape(T)
Declaration
protected abstract bool ShouldConvertShape(T shape)
Parameters
Type | Name | Description |
---|---|---|
T | shape |
Returns
Type | Description |
---|---|
Boolean |