Class PhysicsShapeConversionSystem
Inheritance
GameObjectConversionSystem
PhysicsShapeConversionSystem
Inherited Members
GameObjectConversionSystem.ForkSettings(System.Byte)
GameObjectConversionSystem.ShouldRunConversionSystem()
GameObjectConversionSystem.DeclareReferencedPrefab(UnityEngine.GameObject)
GameObjectConversionSystem.DeclareReferencedAsset(UnityEngine.Object)
GameObjectConversionSystem.DeclareLinkedEntityGroup(UnityEngine.GameObject)
GameObjectConversionSystem.DeclareDependency(UnityEngine.GameObject, UnityEngine.GameObject)
GameObjectConversionSystem.DeclareDependency(UnityEngine.Component, UnityEngine.Component)
GameObjectConversionSystem.DeclareAssetDependency(UnityEngine.GameObject, UnityEngine.Object)
GameObjectConversionSystem.HasPrimaryEntity(UnityEngine.Object)
GameObjectConversionSystem.HasPrimaryEntity(UnityEngine.Component)
GameObjectConversionSystem.TryGetPrimaryEntity(UnityEngine.Object)
GameObjectConversionSystem.TryGetPrimaryEntity(UnityEngine.Component)
GameObjectConversionSystem.GetPrimaryEntity(UnityEngine.Object)
GameObjectConversionSystem.GetPrimaryEntity(UnityEngine.Component)
GameObjectConversionSystem.GetSceneSectionEntity(Unity.Entities.Entity)
GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Object)
GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Component)
GameObjectConversionSystem.GetEntities(UnityEngine.Object)
GameObjectConversionSystem.GetEntities(UnityEngine.Component)
GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type[])
GameObjectConversionSystem.AddHybridComponent(UnityEngine.Component)
GameObjectConversionSystem.GetGuidForAssetExport(UnityEngine.Object)
GameObjectConversionSystem.TryCreateAssetExportWriter(UnityEngine.Object)
GameObjectConversionSystem.ConfigureEditorRenderData(Unity.Entities.Entity, UnityEngine.GameObject, System.Boolean)
GameObjectConversionSystem.DstEntityManager
GameObjectConversionSystem.BlobAssetStore
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.Physics.Authoring
Syntax
public sealed class PhysicsShapeConversionSystem : BaseShapeConversionSystem<PhysicsShapeAuthoring>
Methods
GetPrimaryBody(PhysicsShapeAuthoring)
Declaration
protected override GameObject GetPrimaryBody(PhysicsShapeAuthoring shape)
Parameters
Type | Name | Description |
---|---|---|
PhysicsShapeAuthoring | shape |
Returns
Type | Description |
---|---|
GameObject |
Overrides
Unity.Physics.Authoring.BaseShapeConversionSystem<Unity.Physics.Authoring.PhysicsShapeAuthoring>.GetPrimaryBody(Unity.Physics.Authoring.PhysicsShapeAuthoring)
ShouldConvertShape(PhysicsShapeAuthoring)
Declaration
protected override bool ShouldConvertShape(PhysicsShapeAuthoring shape)
Parameters
Type | Name | Description |
---|---|---|
PhysicsShapeAuthoring | shape |
Returns
Type | Description |
---|---|
Boolean |
Overrides
Unity.Physics.Authoring.BaseShapeConversionSystem<Unity.Physics.Authoring.PhysicsShapeAuthoring>.ShouldConvertShape(Unity.Physics.Authoring.PhysicsShapeAuthoring)