Class JointLabel
Label to designate a custom joint/keypoint. These are needed to add body parts to a humanoid model that are not contained in its Animator Avatar
Inherited Members
Namespace: UnityEngine.Perception.GroundTruth
Assembly: solution.dll
Syntax
[AddComponentMenu("Perception/Labeling/Joint Label")]
public class JointLabel : MonoBehaviour
Fields
Name | Description |
---|---|
templateInformation | List of all of the templates that this joint can be mapped to. |