Class Ego
Marker indicating the GameObject is the root of the ego for a set of sensors. Works with PerceptionCamera. Custom sensors can use the EgoHandle property to register themselves under this ego.
Inherited Members
Namespace: UnityEngine.Perception.GroundTruth
Assembly: solution.dll
Syntax
public class Ego : MonoBehaviour
Fields
Name | Description |
---|---|
Description | A human-readable description for this Ego to be included in the dataset. |
Properties
Name | Description |
---|---|
EgoHandle | The EgoHandle registered with DatasetCapture at runtime. |