Class NetworkTransformEditor
The CustomEditor for NetworkTransform
Inherited Members
Editor.MoveNextTarget()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Netcode.Editor
Assembly: Unity.Netcode.Editor.dll
Syntax
[CustomEditor(typeof(NetworkTransform), true)]
public class NetworkTransformEditor : Editor
Properties
HideInterpolateValue
Gets a value indicating whether the interpolate value should be hidden in the inspector.
Declaration
public virtual bool HideInterpolateValue { get; }
Property Value
Type | Description |
---|---|
bool |
Methods
OnEnable()
Called when the editor is enabled.
Declaration
public void OnEnable()
OnInspectorGUI()
Implement this function to make a custom inspector.
Declaration
public override void OnInspectorGUI()