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    Class Modifier

    Modify the behavior of its child nodes.

    Inheritance
    object
    Node
    Modifier
    Cooldown
    Conditional
    Inverter
    RepeatUntilFail
    RepeatUntilSuccess
    RepeatWhileCondition
    Repeater
    Start
    StartOnEvent
    Succeeder
    Inherited Members
    Node.CurrentStatus
    Node.GameObject
    Node.OnStart()
    Node.OnUpdate()
    Node.OnEnd()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Muse.Behavior
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    [Serializable]
    public abstract class Modifier : Node

    Properties

    Child

    the child of the node.

    Declaration
    [JsonProperty]
    public Node Child { get; }
    Property Value
    Type Description
    Node

    Parent

    the parent of the node.

    Declaration
    [JsonProperty]
    public Node Parent { get; }
    Property Value
    Type Description
    Node

    Methods

    Add(Node)

    Declaration
    public void Add(Node child)
    Parameters
    Type Name Description
    Node child

    AwakeParents()

    Declaration
    protected override void AwakeParents()
    Overrides
    Node.AwakeParents()

    ResetStatus()

    Declaration
    protected override void ResetStatus()
    Overrides
    Node.ResetStatus()
    In This Article
    • Properties
      • Child
      • Parent
    • Methods
      • Add(Node)
      • AwakeParents()
      • ResetStatus()
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