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    Class StartOnEvent

    Starts the subgraph upon receiving an event message.

    Inheritance
    object
    Node
    Modifier
    StartOnEvent
    Inherited Members
    Modifier.Parent
    Modifier.Child
    Modifier.AwakeParents()
    Modifier.Add(Node)
    Modifier.ResetStatus()
    Node.CurrentStatus
    Node.GameObject
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Muse.Behavior
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    [Serializable]
    [NodeDescription("Start On Event Message", "Starts the subgraph upon receiving an event message.", "When a message is received on [ChannelVariable]", "", "Events", "a90ecb9b9ff9932eb96f04424549494c", typeof(StartOnEventModel), "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Decorators\\StartOnEvent.cs")]
    public class StartOnEvent : Modifier

    Fields

    ChannelVariable

    The event channel to listen to.

    Declaration
    public BlackboardVariable ChannelVariable
    Field Value
    Type Description
    BlackboardVariable

    Methods

    OnEnd()

    Declaration
    protected override void OnEnd()
    Overrides
    Node.OnEnd()

    OnStart()

    Declaration
    protected override Node.Status OnStart()
    Returns
    Type Description
    Node.Status
    Overrides
    Node.OnStart()

    OnUpdate()

    Declaration
    protected override Node.Status OnUpdate()
    Returns
    Type Description
    Node.Status
    Overrides
    Node.OnUpdate()
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