Class Start
The root of a behaviour graph. Starts the behavior Graph.
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("On Start", "The root of a behaviour graph.", "", "", "Events", "jf0ecb9b9f44492eb96f0442454949ao", typeof(StartNodeModel), "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Decorators\\Start.cs")]
public class Start : Modifier
Fields
Repeat
If true, the graph will restart when all nodes completes.
Declaration
public BlackboardVariable<bool> Repeat
Field Value
Methods
OnStart()
Declaration
protected override Node.Status OnStart()
Returns
Overrides
OnUpdate()
Declaration
protected override Node.Status OnUpdate()
Returns
Overrides