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    Class RepeatWhileCondition

    Repeats the branch while the condition is true.

    Inheritance
    object
    Node
    Modifier
    RepeatWhileCondition
    Inherited Members
    Modifier.Parent
    Modifier.Child
    Modifier.AwakeParents()
    Modifier.Add(Node)
    Modifier.ResetStatus()
    Node.CurrentStatus
    Node.GameObject
    Node.OnEnd()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Muse.Behavior
    Assembly: Unity.Muse.Behavior.dll
    Syntax
    [Serializable]
    [NodeDescription("Repeat While Condition", "Repeats the branch while the condition is true.", "", "Icons/repeat_until_change", "Flow/Repeat", "bcd62844ac1b14f074e31df34956441a", typeof(RepeatConditionNodeModel), "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Decorators\\RepeatWhileCondition.cs")]
    public class RepeatWhileCondition : Modifier

    Fields

    ComparisonValue

    The value that the variable is being compared to.

    Declaration
    [SerializeReference]
    public BlackboardVariable ComparisonValue
    Field Value
    Type Description
    BlackboardVariable

    Operator

    The condition operator that is used to compare the values.

    Declaration
    [SerializeReference]
    public BlackboardVariable<ConditionOperator> Operator
    Field Value
    Type Description
    BlackboardVariable<ConditionOperator>

    Variable

    The blackboard variable that is being compared.

    Declaration
    [SerializeReference]
    public BlackboardVariable Variable
    Field Value
    Type Description
    BlackboardVariable

    Methods

    OnStart()

    Declaration
    protected override Node.Status OnStart()
    Returns
    Type Description
    Node.Status
    Overrides
    Node.OnStart()

    OnUpdate()

    Declaration
    protected override Node.Status OnUpdate()
    Returns
    Type Description
    Node.Status
    Overrides
    Node.OnUpdate()
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