Class RepeatWhileCondition
Repeats the branch while the condition is true.
Inheritance
RepeatWhileCondition
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Repeat While Condition", "Repeats the branch while the condition is true.", "", "Icons/repeat_until_change", "Flow/Repeat", "bcd62844ac1b14f074e31df34956441a", typeof(RepeatConditionNodeModel), "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Decorators\\RepeatWhileCondition.cs")]
public class RepeatWhileCondition : Modifier
Fields
ComparisonValue
The value that the variable is being compared to.
Declaration
[SerializeReference]
public BlackboardVariable ComparisonValue
Field Value
Operator
The condition operator that is used to compare the values.
Declaration
[SerializeReference]
public BlackboardVariable<ConditionOperator> Operator
Field Value
Variable
The blackboard variable that is being compared.
Declaration
[SerializeReference]
public BlackboardVariable Variable
Field Value
Methods
OnStart()
Declaration
protected override Node.Status OnStart()
Returns
Overrides
OnUpdate()
Declaration
protected override Node.Status OnUpdate()
Returns
Overrides