Class Succeeder
Forces success for the child node
Assembly: Unity.Muse.Behavior.dll
Syntax
[Serializable]
[NodeDescription("Succeeder", "Forces success for the child node.", "", "Icons/success", "", "2a2fadb041974c9a9bc85921a31f8762", null, "C:\\temp\\com.unity.muse.behavior@0.9\\Packages\\com.unity.muse.behavior\\Runtime\\Execution\\Nodes\\Decorators\\Succeeder.cs")]
public class Succeeder : Modifier
Methods
OnStart()
Declaration
protected override Node.Status OnStart()
Returns
Overrides
OnUpdate()
Declaration
protected override Node.Status OnUpdate()
Returns
Overrides