Class SceneCachePlayer
SceneCachePlayer controls the playback of an .sc file that has been exported using MeshSyncDCCPlugins installed in a DCC Tool.
Inherited Members
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: Unity.MeshSync
Syntax
[ExecuteInEditMode]
public class SceneCachePlayer : BaseMeshSync, IObservable<MeshSyncAnalyticsData>, ISerializationCallbackReceiver
Methods
ForceUpdate()
Force SceneCache to be updated and loaded to scene.
Declaration
public void ForceUpdate()