Class SynthesizedPose
Create the data for a pose trait When added to a synthesized object, adds a pose in the form of the GameObject's world position to its representation in the database
Inheritance
SynthesizedPose
Inherited Members
Namespace: Unity.MARS.Data.Synthetic
Syntax
[MovedFrom("Unity.MARS.Data")]
public class SynthesizedPose : SynthesizedTrait<Pose>, ISimulatable, IProvidesTraits<Pose>, IProvidesTraits, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber
Properties
TraitName
Declaration
public override string TraitName { get; }
Property Value
Type | Description |
---|---|
String |
Overrides
UpdateWithTransform
Declaration
public override bool UpdateWithTransform { get; }
Property Value
Type | Description |
---|---|
Boolean |
Overrides
Methods
GetTraitData()
Declaration
public override Pose GetTraitData()
Returns
Type | Description |
---|---|
Pose |
Overrides
Unity.MARS.Data.Synthetic.SynthesizedTrait<UnityEngine.Pose>.GetTraitData()
Explicit Interface Implementations
IFunctionalitySubscriber<IProvidesCameraOffset>.provider
Declaration
IProvidesCameraOffset IFunctionalitySubscriber<IProvidesCameraOffset>.provider { get; set; }
Returns
Type | Description |
---|---|
IProvidesCameraOffset |