Class GeoFenceCondition
Represents a situation that depends on the user's geolocation
Inheritance
GeoFenceCondition
Inherited Members
Namespace: Unity.MARS.Conditions
Syntax
[ComponentTooltip("Requires the object to be inside or outside of the specified geolocation.")]
[MonoBehaviourComponentMenu(typeof(GeoFenceCondition), "Condition/GeoFence")]
[MovedFrom("Unity.MARS")]
public class GeoFenceCondition : Condition<Vector2>, ISimulatable, ICondition<Vector2>, ICondition, IConditionBase, IRequiresTraits<Vector2>, IRequiresTraits
Methods
GetRequiredTraits()
Declaration
public override TraitRequirement[] GetRequiredTraits()
Returns
Type | Description |
---|---|
TraitRequirement[] |
Overrides
RateDataMatch(ref Vector2)
Declaration
public override float RateDataMatch(ref Vector2 data)
Parameters
Type | Name | Description |
---|---|---|
Vector2 | data |
Returns
Type | Description |
---|---|
Single |
Overrides
Unity.MARS.Condition<UnityEngine.Vector2>.RateDataMatch(UnityEngine.Vector2)