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    Class ShowChildrenInBoundsAction

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ShowChildrenInBoundsAction
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
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    Component.TryGetComponent<T>(T)
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    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
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    Component.GetComponentsInParent(Type, Boolean)
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    Object.GetInstanceID()
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    Object.Instantiate(Object, Vector3, Quaternion)
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    Object.Instantiate(Object)
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    Object.Destroy(Object, Single)
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    Namespace: Unity.MARS.Actions
    Syntax
    [ComponentTooltip("Disables any children outside of the real-world object's bounds.")]
    [DisallowMultipleComponent]
    [MonoBehaviourComponentMenu(typeof(ShowChildrenInBoundsAction), "Action/Show Objects In Bounds")]
    [MovedFrom("Unity.MARS")]
    public class ShowChildrenInBoundsAction : MonoBehaviour, IMatchVisibilityHandler, IAction, ISimulatable, IUsesMARSTrackableData<MRPlane>, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber, IRequiresTraits

    Methods

    GetRequiredTraits()

    Declaration
    public TraitRequirement[] GetRequiredTraits()
    Returns
    Type Description
    TraitRequirement[]
    Implements
    IRequiresTraits.GetRequiredTraits()

    Explicit Interface Implementations

    IMatchVisibilityHandler.FilterVisibleObjects(QueryState, QueryResult, List<GameObject>, List<GameObject>)

    Shows and hides child objects based on if they are inside the tracked AR data's bounds

    Declaration
    void IMatchVisibilityHandler.FilterVisibleObjects(QueryState newState, QueryResult queryResult, List<GameObject> objectsToActivate, List<GameObject> objectsToDeactivate)
    Parameters
    Type Name Description
    QueryState newState

    The current state of the parent object

    QueryResult queryResult

    Query data associated with the state change

    List<GameObject> objectsToActivate

    A list containing objects that should be activated

    List<GameObject> objectsToDeactivate

    A list containing objects which should be set to inactive

    Implements
    IMatchVisibilityHandler.FilterVisibleObjects(QueryState, QueryResult, List<GameObject>, List<GameObject>)

    IFunctionalitySubscriber<IProvidesCameraOffset>.provider

    Declaration
    IProvidesCameraOffset IFunctionalitySubscriber<IProvidesCameraOffset>.provider { get; set; }
    Returns
    Type Description
    IProvidesCameraOffset
    Implements
    IFunctionalitySubscriber<TProvider>.provider

    Extension Methods

    IUsesMARSTrackableDataGenericMethods.AddOrUpdateData<T>(IUsesMARSTrackableData<T>, T)
    IUsesMARSTrackableDataGenericMethods.AddData<T>(IUsesMARSTrackableData<T>, Int32, T)
    IUsesMARSTrackableDataGenericMethods.RemoveData<T>(IUsesMARSTrackableData<T>, T)
    IUsesMARSTrackableDataGenericMethods.GetIdValue<T>(IUsesMARSTrackableData<T>, Int32)
    IUsesMARSTrackableDataGenericMethods.GetCollection<T>(IUsesMARSTrackableData<T>)
    IUsesMARSTrackableDataGenericMethods.RegisterProcessingJob<T>(IUsesMARSTrackableData<T>, ProcessingJobType)
    IUsesMARSTrackableDataGenericMethods.UnregisterProcessingJob<T>(IUsesMARSTrackableData<T>, ProcessingJobType)
    IUsesCameraOffsetMethods.GetCameraPositionOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.SetCameraPositionOffset(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.GetCameraYawOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.SetCameraYawOffset(IUsesCameraOffset, Single)
    IUsesCameraOffsetMethods.GetCameraScale(IUsesCameraOffset)
    IUsesCameraOffsetMethods.SetCameraScale(IUsesCameraOffset, Single)
    IUsesCameraOffsetMethods.GetCameraOffsetMatrix(IUsesCameraOffset)
    IUsesCameraOffsetMethods.ApplyOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToRotation(IUsesCameraOffset, Quaternion)
    CameraOffsetExtensions.PoseToCameraSpace(IUsesCameraOffset, Pose, Vector3)
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