Namespace UnityEngine.Localization.Metadata
Classes
Comment
Used to add metadata comments. Comments can be any type of information but are particularly useful for providing context to translators.
ExcludeEntryFromExport
Used to prevent an entry from being exported to Google Sheets, XLIFF and CSV.
FallbackLocale
Provides fallback data with regards to a Locale. For example you may want some regions to fall back to a default version, such as English(en_uk) may fall back to English(en). For details on how Unity evaluates the fallbacks see Locale Fallbacks.
MetadataAttribute
Provides a hint to the editor on where this metadata can be used. This is only used in the Editor and not considered when adding Metadata through script.
MetadataCollection
Holds a collection of IMetadata that can be serialized.
PlatformOverride
Unity
PreloadAssetTableMetadata
Used when an Asset
SharedTableCollectionMetadata
Shared Metadata is data that is associated to all tables that use the same Shared
SharedTableEntryMetadata
Shared Metadata is data that is associated to one or more entries in a single Localization
SmartFormatTag
Indicates that the String
Interfaces
IEntryOverride
Metadata that can be applied to Shared
IMetadata
Interface to indicate a class can be used as Metadata.
Metadata is data that can be used to provide additional information about the item it is attached to.
Metadata can be attached to a Locale, a Localization
Metadata is serialized using the SerializeReference feature, this means that it must be marked as serializable,
can be shared across the same asset and does not inherit from UnityEngine.Object.
Metadata does not have to include serialized fields, it can also be empty and used to tag fields as having certain attributes.
See also Metadata
IMetadataCollection
Interface to indicate that the class contains Metadata.
ISharedMetadata
Interface for any IMetadata that applies to multiple entries in a table.
Enums
EntryOverrideType
Controls how the entry should be overridden when using IEntry
MetadataType
Flags that can be used to indicate where the Metadata can be added in the Editor.
PreloadAssetTableMetadata.PreloadBehaviour
The preload behavior to be applied to the Asset