Enum MetadataType
Flags that can be used to indicate where the Metadata can be added in the Editor.
Namespace: UnityEngine.Localization.Metadata
Assembly: Unity.Localization.dll
Syntax
[Flags]
public enum MetadataType
Fields
Name | Description |
---|---|
All | Metadata can be added to anything. |
AllSharedTableEntries | Metadata can be added to any shared table entry. This will be accessible by all locales for the chosen Entry. |
AllTableEntries | Metadata can be added to any table entry. |
AllTables | Metadata can be added to any table type. |
AssetTable | Metadata can be added to a AssetTable. |
AssetTableEntry | Metadata can be added to a AssetTable entry. |
Locale | Metadata can be added to a Locale. |
LocalizationSettings | Metadata can be added to the LocalizationSettings. |
SharedAssetTableEntry | Metadata can be added to the Shared AssetTable entry. This will be accessible by all locales for the chosen Entry. |
SharedStringTableEntry | Metadata can be added to the Shared StringTable entry. This will be accessible by all locales for the chosen Entry. |
SharedTableData | Metadata can be added to a SharedTableData. |
StringTable | Metadata can be added to a StringTable. |
StringTableEntry | Metadata can be added to a StringTable entry. |