Class LocalizationProjectSettings
Contains Editor only localization Settings.
Inheritance
UnityEditor.ScriptableSingleton<LocalizationProjectSettings>
LocalizationProjectSettings
Inherited Members
UnityEditor.ScriptableSingleton<UnityEditor.Localization.LocalizationProjectSettings>.Save(System.Boolean)
UnityEditor.ScriptableSingleton<UnityEditor.Localization.LocalizationProjectSettings>.instance
Namespace: UnityEditor.Localization
Syntax
public class LocalizationProjectSettings : ScriptableSingleton<LocalizationProjectSettings>
Properties
NewAssetTable
The AssetTableCollection that new asset properties will use.
If null
, the values will be stored locally inside a UnityObjectProperty.
Declaration
public static LocalizedAssetTable NewAssetTable { get; set; }
Property Value
Type | Description |
---|---|
LocalizedAssetTable |
NewStringTable
The StringTableCollection that new string properties are added to.
If null
, the values will be stored locally inside a StringTrackedProperty.
Declaration
public static LocalizedStringTable NewStringTable { get; set; }
Property Value
Type | Description |
---|---|
LocalizedStringTable |
TrackChanges
When enabled, any changes you make in a scene are recorded against the current SelectedLocale.
Declaration
public static bool TrackChanges { get; set; }
Property Value
Type | Description |
---|---|
Boolean |