Class SnapshotProvider
Implements
Inherited Members
Namespace: Unity.SnapshotDebugger
Assembly: solution.dll
Syntax
public abstract class SnapshotProvider : MonoBehaviour, Serializable
Properties
| Name | Description |
|---|---|
| RequirePostProcess | Returns true if the provider need post process callbacks called after serialization and deserialization |
| aggregate | |
| identifier |
Methods
| Name | Description |
|---|---|
| Awake() | |
| CollectVariables() | |
| OnDisable() | |
| OnEarlyUpdate(bool) | |
| OnEnable() | |
| OnReadPostProcess(Buffer) | Post process callback called after all snapshot objects have been deserialized, can be use to deserialize additional data |
| OnWritePostProcess(Buffer) | Post process callback called after all snapshot objects have been serialized, can be use to serialize additional data |
| ReadFromStream(Buffer) | |
| ReadVariables(Buffer) | |
| WriteToStream(Buffer) | |
| WriteVariables(Buffer) |