Class TrackedDeviceRaycaster
Inheritance
UIBehaviour
BaseRaycaster
TrackedDeviceRaycaster
Inherited Members
BaseRaycaster.sortOrderPriority
BaseRaycaster.renderOrderPriority
BaseRaycaster.rootRaycaster
BaseRaycaster.ToString()
BaseRaycaster.OnCanvasHierarchyChanged()
BaseRaycaster.OnTransformParentChanged()
UIBehaviour.Awake()
UIBehaviour.Start()
UIBehaviour.OnDestroy()
UIBehaviour.IsActive()
UIBehaviour.OnValidate()
UIBehaviour.Reset()
UIBehaviour.OnRectTransformDimensionsChange()
UIBehaviour.OnBeforeTransformParentChanged()
UIBehaviour.OnDidApplyAnimationProperties()
UIBehaviour.OnCanvasGroupChanged()
UIBehaviour.IsDestroyed()
Assembly: Unity.InputSystem.dll
[AddComponentMenu("Event/Tracked Device Raycaster")]
[RequireComponent(typeof(Canvas))]
public class TrackedDeviceRaycaster : BaseRaycaster
Properties
Declaration
public LayerMask blockingMask { get; set; }
Property Value
Declaration
public bool checkFor2DOcclusion { get; set; }
Property Value
Declaration
public bool checkFor3DOcclusion { get; set; }
Property Value
The camera that will generate rays for this raycaster.
Declaration
public override Camera eventCamera { get; }
Property Value
Overrides
UnityEngine.EventSystems.BaseRaycaster.eventCamera
Declaration
public bool ignoreReversedGraphics { get; set; }
Property Value
Declaration
public float maxDistance { get; set; }
Property Value
Methods
Declaration
protected override void OnDisable()
Overrides
UnityEngine.EventSystems.BaseRaycaster.OnDisable()
Declaration
protected override void OnEnable()
Overrides
UnityEngine.EventSystems.BaseRaycaster.OnEnable()
Raycast against the scene.
Declaration
public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)
Parameters
Type |
Name |
Description |
PointerEventData |
eventData |
Current event data.
|
List<RaycastResult> |
resultAppendList |
List of hit Objects.
|
Overrides
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