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    Using UI Input Module for UI support

    Connect Input System actions to Unity's Event System so UI receives pointer, navigation, and tracked input.

    You need the UI Input Module for uGUI and for UI Toolkit on Unity versions before 2023.2. Start with the introduction, then configure input types, add the component to your scene, and use the reference for property details.

    Topic Description
    Introduction to the UI Input Module Learn what UI Input Module does, when you need it, and how it uses project-wide UI actions.
    Supported input types in the UI Input Module Configure pointer, navigation, and tracked-device input that the module sends to UI.
    Access the UI Input Module component Add the Input System UI Input Module component to a GameObject in your scene.
    UI Input Module component reference Look up properties on InputSystemUIInputModule.

    Additional resources

    • Understand UI system compatibility
    • Configure UI Input Actions
    • Default UI Action Map reference
    • Handling input target ambiguity
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