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    Supported input types in the UI Input Module

    Configure the three input categories the UI Input Module reads from your UI action map.

    The module combines pointer, navigation, and tracked-device actions into Event System input. Use the topics below to wire clicks and scrolling, keyboard or gamepad navigation, and XR ray selection.

    Topic Description
    Pointer input UI support Wire point, click, and scroll actions for mouse, touch, and pen UI interaction.
    Navigation input UI support Wire move, submit, and cancel actions for keyboard and gamepad UI selection.
    Tracked input UI support Wire tracked device position and orientation for XR UI raycasting with TrackedDeviceRaycaster.

    Additional resources

    • Default UI Action Map reference
    • Configure UI Input Actions
    • Introduction to the UI Input Module
    • UI Input Module component reference
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