Supported input types in the UI Input Module
Configure the three input categories the UI Input Module reads from your UI action map.
The module combines pointer, navigation, and tracked-device actions into Event System input. Use the topics below to wire clicks and scrolling, keyboard or gamepad navigation, and XR ray selection.
| Topic | Description |
|---|---|
| Pointer input UI support | Wire point, click, and scroll actions for mouse, touch, and pen UI interaction. |
| Navigation input UI support | Wire move, submit, and cancel actions for keyboard and gamepad UI selection. |
| Tracked input UI support | Wire tracked device position and orientation for XR UI raycasting with TrackedDeviceRaycaster. |