Default UI Action Map reference
The default project-wide actions asset has a default configuration for UI input.
| Action | Action Type | Control Type | Description |
|---|---|---|---|
| Navigate | PassThrough | Vector2 | A vector used to select the currently active UI selectable in gamepad or arrow-key navigation-type input. |
| Submit | Button | Button | Submits the currently selected UI selectable in navigation-type input |
| Cancel | Button | Button | Exits any interaction with the currently selected UI selectable in navigation-type input |
| Point | PassThrough | Vector2 | A 2D screen position. The cursor for pointer-type interaction. |
| Click | PassThrough | Button | The primary button for pointer-type interaction. |
| RightClick | PassThrough | Button | The secondary button for pointer-type interaction. |
| MiddleClick | PassThrough | Button | The middle button for pointer-type interaction. |
| ScrollWheel | PassThrough | Vector2 | The scrolling gesture for pointer-type interaction. |
| Tracked Device Position | PassThrough | Vector3 | A 3D position of one or multiple spatial tracking devices, such as XR hand controllers. In combination with Tracked Device Orientation, this allows XR-style UI interactions by pointing at UI selectables in space. Refer to tracked-type input. |
| Tracked Device Orientation | PassThrough | Quaternion | a Quaternion representing the rotation of one or multiple spatial tracking devices, such as XR hand controllers. In combination with Tracked Device Position, this allows XR-style UI interactions by pointing at UI selectables in space. Refer to tracked-type input. |