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    Class Hotspot

    Class Hotspot.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    HotspotItem
    Hotspot
    Inherited Members
    HotspotItem.showDisplayComponent
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.Industrial.Forma.Staging.Hotspots
    Syntax
    [MovedFrom(true, "UnityEngine.Industrial.Configuring.Hotspots", "Unity.Industrial.Configurator", null)]
    public class Hotspot : HotspotItem

    Properties

    ActionsExecuting

    Gets a value indicating whether [actions executing].

    Declaration
    public bool ActionsExecuting { get; }
    Property Value
    Type Description
    Boolean

    true if [actions executing]; otherwise, false.

    actionType

    Get / Set action type

    Declaration
    public Hotspot.ActionType actionType { get; set; }
    Property Value
    Type Description
    Hotspot.ActionType

    animations

    Get / Set animations

    Declaration
    public List<FormaAnimation> animations { get; set; }
    Property Value
    Type Description
    List<FormaAnimation>

    cameraSetting

    Get / Set Camera Setting

    Declaration
    public StagingItemCommandSettings cameraSetting { get; set; }
    Property Value
    Type Description
    StagingItemCommandSettings

    EnterCommands

    Gets or sets the enter commands.

    Declaration
    public List<Command> EnterCommands { get; set; }
    Property Value
    Type Description
    List<Command>

    ExitCommands

    Gets or sets the exit commands.

    Declaration
    public List<Command> ExitCommands { get; set; }
    Property Value
    Type Description
    List<Command>

    featureSet

    Variant Set

    Declaration
    public FeatureSet featureSet { get; set; }
    Property Value
    Type Description
    FeatureSet

    hotspotDisplay

    Get / Set Hotspot display

    Declaration
    public HotspotDisplay hotspotDisplay { get; set; }
    Property Value
    Type Description
    HotspotDisplay

    hotspotGroup

    Get hotspot group

    Declaration
    public HotspotGroup hotspotGroup { get; }
    Property Value
    Type Description
    HotspotGroup

    Methods

    Activate()

    Executes all Actions within the ActionList in the predefined order when the hotspot gets activated This stops the current running coroutines

    Declaration
    [ContextMenu("Activate")]
    public void Activate()

    CheckFieldChanges()

    Check for field changes

    Declaration
    protected override void CheckFieldChanges()
    Overrides
    HotspotItem.CheckFieldChanges()

    Deactivate()

    Executes all Actions within the ActionList in the predefined order when the hotspot gets deactivated This stops the current running coroutines

    Declaration
    [ContextMenu("Deactivate")]
    public void Deactivate()

    HotspotToggle()

    Hotspot Toggle activate or deactivate

    Declaration
    public void HotspotToggle()

    Initialize()

    Initialize

    Declaration
    protected override void Initialize()
    Overrides
    HotspotItem.Initialize()

    UpdateDisplayVisibilityFlag()

    Declaration
    protected override void UpdateDisplayVisibilityFlag()
    Overrides
    HotspotItem.UpdateDisplayVisibilityFlag()

    Events

    stateChanged

    Event raised when state changed

    Declaration
    public event Hotspot.StateChangeDelegate stateChanged
    Event Type
    Type Description
    Hotspot.StateChangeDelegate

    Extension Methods

    Async.StartThrowingCoroutine(MonoBehaviour, IEnumerator, Action<Exception>)
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