Class StaticPlayableQueryNode
Playable query node
Inheritance
StaticPlayableQueryNode
Inherited Members
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Namespace: Unity.Industrial.Forma.Core.Variants
Syntax
[Serializable]
[MovedFrom(true, "UnityEngine.Industrial.Configuring.Core", "Unity.Industrial.Configurator", null)]
public class StaticPlayableQueryNode : QueryNode<PlayableAsset>, IQuery<PlayableAsset>, IQuery
Methods
IsQueryValid(QueryContext)
Verify if query is valid
Declaration
public override bool IsQueryValid(QueryContext context)
Parameters
Type | Name | Description |
---|---|---|
QueryContext | context |
Returns
Type | Description |
---|---|
Boolean | true if the query is valid |
Overrides
Query(QueryContext)
Query
Declaration
public override PlayableAsset Query(QueryContext context = null)
Parameters
Type | Name | Description |
---|---|---|
QueryContext | context |
Returns
Type | Description |
---|---|
PlayableAsset |
Overrides
Unity.Industrial.Forma.Core.Variants.QueryNode<UnityEngine.Playables.PlayableAsset>.Query(Unity.Industrial.Forma.Core.Variants.QueryContext)