Struct ResultEdge
Assembly: Unity.Importer.dll
Syntax
[Serializable]
public struct ResultEdge : IEquatable<ResultEdge>, IOriginEdge
Constructors
Declaration
public ResultEdge(string resultId, INode<InputPorts, OutputPorts> origin, string originFieldName)
Parameters
Properties
Id
The setting id under which the result can be retrieved after the graph is processed.
Declaration
public string Id { get; }
Property Value
Origin
A NodePort representing the origin of the ResultEdge.
Declaration
public NodePort Origin { get; }
Property Value
Methods
Equals(object)
Declaration
public override bool Equals(object obj)
Parameters
| Type |
Name |
Description |
| object |
obj |
|
Returns
Overrides
Equals(ResultEdge)
Declaration
public bool Equals(ResultEdge other)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
ToString()
Declaration
public override string ToString()
Returns
Overrides
Implements