Struct ResultEdge
  
  
  
  
  
  Assembly: Unity.Importer.dll
  Syntax
  
    [Serializable]
public struct ResultEdge : IEquatable<ResultEdge>, IOriginEdge
   
  
  
  Constructors
  
  
  
  
  Declaration
  
    public ResultEdge(string resultId, INode<InputPorts, OutputPorts> origin, string originFieldName)
   
  Parameters
  
  Properties
  
  Id
  The setting id under which the result can be retrieved after the graph is processed.
 
  
  Declaration
  
    public string Id { get; }
   
  Property Value
  
  
  Origin
  A NodePort representing the origin of the ResultEdge.
 
  
  Declaration
  
    public NodePort Origin { get; }
   
  Property Value
  
  Methods
  
  Equals(object)
  
  
  Declaration
  
    public override bool Equals(object obj)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | object | 
        obj | 
         | 
      
    
  
  Returns
  
  Overrides
  
  
  Equals(ResultEdge)
  
  
  Declaration
  
    public bool Equals(ResultEdge other)
   
  Parameters
  
  Returns
  
  
  GetHashCode()
  
  
  Declaration
  
    public override int GetHashCode()
   
  Returns
  
  Overrides
  
  
  ToString()
  
  
  Declaration
  
    public override string ToString()
   
  Returns
  
  Overrides
  
  Implements