docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class OutputPorts

    Base class for any Node<TInput, TOutput> Outputs port.

    Inheritance
    object
    OutputPorts
    AddMeshFilterToGameObjectsNode.OutputPort
    AddSkinnedMeshRendererToGameObjectsNode.OutputPort
    BaseMatrixConversionNode<T>.OutputPort
    BuildHierarchyNode.OutputPort
    ComputeNormalsAndTangentsNode.OutputPort
    CreateCameraNode.OutputPort
    CreateDiskLightNode.OutputPort
    CreateDistantLightNode.OutputPort
    CreateEmptyObjectsNode.OutputPort
    CreateMaterialFromMeshColorNode.OutputPort
    CreateMaterialNode.OutputPort
    CreateRectLightNode.OutputPort
    CreateSphereLightNode.OutputPort
    CreateXFormNode.OutputPort
    DisposeUsdImporterNode.OutputPort
    DuplicateVerticesRemovalNode.OutputPort
    ExtractUsdStageMetadataNode.OutputPort
    FilterMeshTypeNode.OutputPort
    FilterMissingHierarchyNode.OutputPort
    FilterPrimsByKindNode.OutputPort
    FilterPrimsByTfTypeNode.OutputPort
    FilterPrimsByUntypedNode.OutputPort
    FilterStageByAppliedSchemaNode.OutputPort
    FilterStageByKindNode.OutputPort
    FilterStageByTfTypeNode.OutputPort
    FilterStageByUntypedNode.OutputPort
    GetTfTypeByNameNode.OutputPort
    IDictionaryAggregatorNode<T>.OutputPort
    IListAggregatorNode<T>.OutputPort
    MapMaterialToMeshNode.OutputPort
    MapTextureToMaterialNode.OutputPort
    PrimsRegexFilterNode.OutputPort
    ReadCameraNode.OutputPort
    ReadDiskLightNode.OutputPort
    ReadDistantLightNode.OutputPort
    ReadMaterialNode.OutputPort
    ReadMeshMaterialDescriptionNode.OutputPort
    ReadMeshNode.OutputPort
    ReadRectLightNode.OutputPort
    ReadReferencesNode.OutputPort
    ReadSkeletonRootNode.OutputPort
    ReadSkinnedMeshNode.OutputPort
    ReadSphereLightNode.OutputPort
    ReadVisibilityNode.OutputPort
    SampleBasisCurvesNode.OutputPort
    SampleNurbsCurvesNode.OutputPort
    UsdStageOpenNode.OutputPort
    WriteMeshNode.OutputPort
    CreateAnimationClipNode.OutputPort
    CreateTextureGenerationSettingsNode.Outputs
    CreateTextureNode.OutputPort
    ReadBlendShapeWeightAnimationNode.OutputPort
    ReadCameraAnimationNode.OutputPort
    ReadJointXformAnimationNode.OutputPort
    ReadXFormAnimationNode.OutputPort
    ResolveSkelBindingsNode.OutputPort
    TrimTransformPathNode.OutputPort
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Importer
    Assembly: Unity.Importer.dll
    Syntax
    public abstract class OutputPorts
    Remarks

    Inherit from this class to declare all expected Outputs for a given node.

    Examples
    using UnityEngine;
    
    public class AddCameraNode : Node<AddCameraNode.MyInputPort, AddCameraNode.MyOutputPort>
    {
        public class MyInputPort : InputPorts
        {
            public GameObject root; // The GameObject on which we want to add the camera component
            public Color backgroundColor; // The backgroundColor set on the Camera
        }
    
        public class MyOutputPort : OutputPorts
        {
            public GameObject root;
        }
    
        ...
    }
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)