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    Class PersistenceDataLayer

    Data layer for GameFoundation using an IDataPersistence as its data source.

    Inheritance
    object
    BaseMemoryDataLayer
    PersistenceDataLayer
    Implements
    IDataAccessLayer
    ICatalogConfigurator
    IInventoryDataLayer
    IStatDataLayer
    IWalletDataLayer
    ITransactionDataLayer
    Inherited Members
    BaseMemoryDataLayer.m_Version
    BaseMemoryDataLayer.GetData()
    BaseMemoryDataLayer.InitializeInventoryDataLayer(InventoryManagerSerializableData)
    BaseMemoryDataLayer.InitializeStatDataLayer(StatManagerSerializableData)
    BaseMemoryDataLayer.InitializeWalletDataLayer(WalletSerializableData, CurrencyCatalogAsset)
    Namespace: UnityEngine.GameFoundation.DataAccessLayers
    Assembly: solution.dll
    Syntax
    public class PersistenceDataLayer : BaseMemoryDataLayer, IDataAccessLayer, ICatalogConfigurator, IInventoryDataLayer, IStatDataLayer, IWalletDataLayer, ITransactionDataLayer

    Constructors

    Name Description
    PersistenceDataLayer(IDataPersistence, GameFoundationDatabase)

    Properties

    Name Description
    persistence

    Methods

    Name Description
    Initialize(Completer)

    Initialize this data layer.

    Save()

    Save GameFoundation's data using the persistence object.

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