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    Interface IDataAccessLayer

    Contract for objects providing data to all Game Foundation's systems (InventoryManager, StatManager, ...).

    Inherited Members
    ICatalogConfigurator.Configure(CatalogBuilder)
    IInventoryDataLayer.GetData()
    IInventoryDataLayer.CreateItem(string, string, Completer)
    IInventoryDataLayer.DeleteItem(string, Completer)
    IStatDataLayer.SetStatValue(string, string, StatValue, Completer)
    IStatDataLayer.DeleteStatValue(string, string, Completer)
    IStatDataLayer.GetStatValue(string, string)
    IWalletDataLayer.SetBalance(string, long, Completer)
    IWalletDataLayer.AddBalance(string, long, Completer<long>)
    IWalletDataLayer.RemoveBalance(string, long, Completer<long>)
    ITransactionDataLayer.MakeVirtualTransaction(string, ICollection<string>, Completer<VirtualTransactionExchangeData>)
    ITransactionDataLayer.RedeemGoogleIap(string, string, string, Completer<TransactionExchangeData>)
    ITransactionDataLayer.RedeemAppleIap(string, string, Completer<TransactionExchangeData>)
    Namespace: UnityEngine.GameFoundation
    Assembly: solution.dll
    Syntax
    public interface IDataAccessLayer : ICatalogConfigurator, IInventoryDataLayer, IStatDataLayer, IWalletDataLayer, ITransactionDataLayer

    Methods

    Name Description
    Initialize(Completer)

    Initialize this data layer.

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