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    Struct EntitiesGraphicsPerThreadStats

    Represents per-thread statistics that Entities Graphics collects during runtime.

    Namespace: Unity.Rendering
    Assembly: solution.dll
    Syntax
    public struct EntitiesGraphicsPerThreadStats
    Remarks

    Per-thread statistics are only available in the Unity Editor. Unity strips this functionality from standalone player builds so it doesn't affect performance.

    Fields

    Name Description
    ChunkCountAnyLod

    The number of chunks that contained at least one entity that passed LOD selection.

    ChunkCountFullyIn

    The number of chunks that contained entities which are all in the frustum.

    ChunkCountInstancesProcessed

    The number of chunks partially culled by the frustum.

    ChunkTotal

    The number of chunks that Entities Graphics considered for frustum culling.

    DrawCommandCount

    The number of the draw commands.

    DrawRangeCount

    The number of the ranges.

    InstanceTests

    The number of culling tests performed on partially culled chunks.

    LodChanged

    The number of chunks that contained at least one LOD change.

    LodChunksTested

    The number of chunks that Entities Graphics recalculated LOD selection for.

    LodNoRequirements

    The number of the chunks that contained entities without any LOD data.

    LodTotal

    The number of chunks that Entities Graphics considered for LOD selection.

    RenderedEntityCount

    The number of entities that Entities Graphics rendered into at least one rendering pass.

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