Struct EntitiesGraphicsPerThreadStats
Represents per-thread statistics that Entities Graphics collects during runtime.
Namespace: Unity.Rendering
Assembly: solution.dll
Syntax
public struct EntitiesGraphicsPerThreadStats
Remarks
Per-thread statistics are only available in the Unity Editor. Unity strips this functionality from standalone player builds so it doesn't affect performance.
Fields
Name | Description |
---|---|
ChunkCountAnyLod | The number of chunks that contained at least one entity that passed LOD selection. |
ChunkCountFullyIn | The number of chunks that contained entities which are all in the frustum. |
ChunkCountInstancesProcessed | The number of chunks partially culled by the frustum. |
ChunkTotal | The number of chunks that Entities Graphics considered for frustum culling. |
DrawCommandCount | The number of the draw commands. |
DrawRangeCount | The number of the ranges. |
InstanceTests | The number of culling tests performed on partially culled chunks. |
LodChanged | The number of chunks that contained at least one LOD change. |
LodChunksTested | The number of chunks that Entities Graphics recalculated LOD selection for. |
LodNoRequirements | The number of the chunks that contained entities without any LOD data. |
LodTotal | The number of chunks that Entities Graphics considered for LOD selection. |
RenderedEntityCount | The number of entities that Entities Graphics rendered into at least one rendering pass. |