Struct EntitiesGraphicsPerThreadStats
Represents per-thread statistics that Entities Graphics collects during runtime.
Namespace: Unity.Rendering
Assembly: solution.dll
Syntax
public struct EntitiesGraphicsPerThreadStats
Remarks
Per-thread statistics are only available in the Unity Editor. Unity strips this functionality from standalone player builds so it doesn't affect performance.
Fields
Name | Description |
---|---|
Chunk |
The number of chunks that contained at least one entity that passed LOD selection. |
Chunk |
The number of chunks that contained entities which are all in the frustum. |
Chunk |
The number of chunks partially culled by the frustum. |
Chunk |
The number of chunks that Entities Graphics considered for frustum culling. |
Draw |
The number of the draw commands. |
Draw |
The number of the ranges. |
Instance |
The number of culling tests performed on partially culled chunks. |
Lod |
The number of chunks that contained at least one LOD change. |
Lod |
The number of chunks that Entities Graphics recalculated LOD selection for. |
Lod |
The number of the chunks that contained entities without any LOD data. |
Lod |
The number of chunks that Entities Graphics considered for LOD selection. |
Rendered |
The number of entities that Entities Graphics rendered into at least one rendering pass. |