{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Field ChunkCountInstancesProcessed | Entities Graphics | 1.1.0-pre.3
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field ChunkCountInstancesProcessed

    The number of chunks partially culled by the frustum.

    Namespace: Unity.Rendering
    Assembly: solution.dll
    Syntax
    public int ChunkCountInstancesProcessed
    Returns
    Type Description
    int
    Remarks

    Entities Graphics considers a chunk to be partially culled if the chunk's bounds are partially within the frustum. If this is the case, Entities Graphics must perform frustum culling for each entity in the chunk separately. If the bounds of a chunk are fully within the frustum, Entities Graphics knows all entities in the chunk are within the frustum and doesn't need to frustum cull them individually.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)