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    Field RenderedEntityCount

    The number of entities that Entities Graphics rendered into at least one rendering pass.

    Namespace: Unity.Rendering
    Assembly: solution.dll
    Syntax
    public int RenderedEntityCount
    Returns
    Type Description
    int
    Remarks

    This doesn't perfectly represent the total number of times that Entities Graphics renders entities. If Entities Graphics renders an entity multiple times, for example if it uses the same culling result to draw the entity into several rendering passes, this value only counts the entity once. This commonly happens if Entities Graphics draws the entity both into a depth prepass and into a G-Buffer or forward pass. If Entities Graphics performs culling for the same entity multiple times, for example if the entity is visible in both a camera and the directional shadow map, this value counts the entity multiple times.

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