Class LocalizedTextElement
A localized text element.
Inheritance
LocalizedTextElement
Implements
INotifyValueChanged<string>
Inherited Members
TextElement.HandleEvent(EventBase)
VisualElement.ExecuteDefaultAction(EventBase)
VisualElement.Focus()
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.cacheAsBitmap
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
Namespace: Unity.AppUI.UI
Assembly: solution.dll
Syntax
public class LocalizedTextElement : TextElement, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, IBindable, INotifyValueChanged<string>
Constructors
Name | Description |
---|---|
LocalizedTextElement() | Default constructor. |
LocalizedTextElement(string) | Constructor with a reference text. |
Fields
Name | Description |
---|---|
ussClassName | The main USS class name of this element. |
Properties
Name | Description |
---|---|
text | The reference text to use when formatting the localized string. You can also use plain text for no translation. |
variables | The variables to use when formatting the localized string. |