Version: 2021.3
LanguageEnglish
  • C#

Focusable

class in UnityEngine.UIElements

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Inherits from:UIElements.CallbackEventHandler

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Implemented in:UnityEngine.UIElementsModule

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Description

Base class for objects that can get the focus.

The focus is used to designate an element that will receive keyboard events.

Properties

canGrabFocus Return true if the element can be focused.
delegatesFocus Whether the element should delegate the focus to its children.
focusable True if the element can be focused.
focusController Return the focus controller for this element.
tabIndex An integer used to sort focusables in the focus ring. Must be greater than or equal to zero.

Public Methods

Blur Tell the element to release the focus.
Focus Attempt to give the focus to this element.

Inherited Members

Public Methods

HandleEvent Handle an event, most often by executing the callbacks associated with the event.
HasBubbleUpHandlers Return true if event handlers for the event propagation BubbleUp phase have been attached on this object.
HasTrickleDownHandlers Returns true if event handlers, for the event propagation TrickleDown phase, are attached to this object.
RegisterCallback Adds an event handler to the instance. If the event handler has already been registered for the same phase (either TrickleDown or BubbleUp) then this method has no effect.
SendEvent Sends an event to the event handler.
UnregisterCallback Remove callback from the instance.

Protected Methods

ExecuteDefaultAction Executes logic after the callbacks registered on the event target have executed, unless the event has been marked to prevent its default behaviour. EventBase{T}.PreventDefault.
ExecuteDefaultActionAtTarget Executes logic after the callbacks registered on the event target have executed, unless the event is marked to prevent its default behaviour. EventBase{T}.PreventDefault.