Class Text
Text UI element.
Inheritance
Text
Implements
INotifyValueChanged<string>
Inherited Members
TextElement.HandleEvent(EventBase)
VisualElement.Focus()
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.cacheAsBitmap
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
Namespace: Unity.AppUI.UI
Assembly: solution.dll
Syntax
public sealed class Text : LocalizedTextElement, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, IBindable, INotifyValueChanged<string>
Constructors
Name | Description |
---|---|
Text() | Default constructor. |
Text(string) | Construct a Text UI element and use the provided text as display text. |
Fields
Name | Description |
---|---|
primaryUssClassName | The Text primary variant styling class. |
sizeUssClassName | The Text size styling class. |
ussClassName | The Text main styling class. |
Properties
Name | Description |
---|---|
primary | The primary variant of the text. |
size | The size of the text. |