Class Heading
Heading UI element.
Inheritance
Heading
Implements
INotifyValueChanged<string>
Inherited Members
TextElement.HandleEvent(EventBase)
VisualElement.Focus()
VisualElement.Overlaps(Rect)
VisualElement.ToString()
VisualElement.GetFirstOfType<T>()
VisualElement.GetFirstAncestorOfType<T>()
VisualElement.canGrabFocus
VisualElement.focusController
VisualElement.cacheAsBitmap
CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
Namespace: Unity.AppUI.UI
Assembly: solution.dll
Syntax
public sealed class Heading : LocalizedTextElement, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, IBindable, INotifyValueChanged<string>
Constructors
| Name | Description |
|---|---|
| Heading() | Default constructor. |
| Heading(string) | Construct a Heading UI element with a provided text to display. |
Fields
| Name | Description |
|---|---|
| primaryUssClassName | The Heading primary variant styling class. |
| sizeUssClassName | The Heading size styling class. |
| ussClassName | The Heading main styling class. |
Properties
| Name | Description |
|---|---|
| primary | The primary variant of the Heading. |
| size | The size of the Heading. |