Class ShareWindow | WebGL Publisher | 2.0.6
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    Class ShareWindow

    An Editor window that allows the user to share a WebGL build of the game to Unity Connect

    Inheritance
    Object
    Object
    ScriptableObject
    EditorWindow
    ShareWindow
    Inherited Members
    EditorWindow.BeginWindows()
    EditorWindow.EndWindows()
    EditorWindow.ShowNotification(GUIContent)
    EditorWindow.ShowNotification(GUIContent, Double)
    EditorWindow.RemoveNotification()
    UnityEditor.EditorWindow.ShowTab()
    EditorWindow.Focus()
    EditorWindow.ShowUtility()
    EditorWindow.ShowPopup()
    EditorWindow.ShowModalUtility()
    EditorWindow.ShowAsDropDown(Rect, Vector2)
    EditorWindow.Show()
    EditorWindow.Show(Boolean)
    EditorWindow.ShowAuxWindow()
    EditorWindow.ShowModal()
    EditorWindow.GetWindow(Type, Boolean, String, Boolean)
    EditorWindow.GetWindow(Type, Boolean, String)
    EditorWindow.GetWindow(Type, Boolean)
    EditorWindow.GetWindow(Type)
    EditorWindow.GetWindowWithRect(Type, Rect, Boolean, String)
    EditorWindow.GetWindowWithRect(Type, Rect, Boolean)
    EditorWindow.GetWindowWithRect(Type, Rect)
    UnityEditor.EditorWindow.GetWindow<T>()
    UnityEditor.EditorWindow.GetWindow<T>(System.Boolean)
    UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String)
    UnityEditor.EditorWindow.GetWindow<T>(System.String)
    UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean)
    UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String, System.Boolean)
    UnityEditor.EditorWindow.GetWindow<T>(System.Type[])
    UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Type[])
    UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean, System.Type[])
    UnityEditor.EditorWindow.CreateWindow<T>(System.Type[])
    UnityEditor.EditorWindow.CreateWindow<T>(System.String, System.Type[])
    UnityEditor.EditorWindow.HasOpenInstances<T>()
    EditorWindow.FocusWindowIfItsOpen(Type)
    UnityEditor.EditorWindow.FocusWindowIfItsOpen<T>()
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect)
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean)
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String)
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String, System.Boolean)
    EditorWindow.Close()
    EditorWindow.Repaint()
    EditorWindow.SendEvent(Event)
    EditorWindow.GetExtraPaneTypes()
    EditorWindow.rootVisualElement
    EditorWindow.wantsMouseMove
    EditorWindow.wantsMouseEnterLeaveWindow
    EditorWindow.autoRepaintOnSceneChange
    EditorWindow.maximized
    EditorWindow.focusedWindow
    EditorWindow.mouseOverWindow
    EditorWindow.minSize
    EditorWindow.maxSize
    EditorWindow.title
    EditorWindow.titleContent
    UnityEditor.EditorWindow.depthBufferBits
    UnityEditor.EditorWindow.antiAlias
    EditorWindow.position
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.Connect.Share.Editor
    Syntax
    public class ShareWindow : EditorWindow

    Fields

    TAB_ERROR

    Declaration
    public const string TAB_ERROR = "Error"
    Field Value
    Type Description
    String

    TAB_INSTALL_WEBGL

    Declaration
    public const string TAB_INSTALL_WEBGL = "InstallWebGl"
    Field Value
    Type Description
    String

    TAB_INTRODUCTION

    Declaration
    public const string TAB_INTRODUCTION = "Introduction"
    Field Value
    Type Description
    String

    TAB_NO_BUILD

    Declaration
    public const string TAB_NO_BUILD = "NoBuild"
    Field Value
    Type Description
    String

    TAB_NOT_LOGGED_IN

    Declaration
    public const string TAB_NOT_LOGGED_IN = "NotLoggedIn"
    Field Value
    Type Description
    String

    TAB_PROCESSING

    Declaration
    public const string TAB_PROCESSING = "Processing"
    Field Value
    Type Description
    String

    TAB_SUCCESS

    Declaration
    public const string TAB_SUCCESS = "Success"
    Field Value
    Type Description
    String

    TAB_UPLOAD

    Declaration
    public const string TAB_UPLOAD = "Upload"
    Field Value
    Type Description
    String

    TAB_UPLOADING

    Declaration
    public const string TAB_UPLOADING = "Uploading"
    Field Value
    Type Description
    String

    Properties

    currentTab

    Declaration
    public string currentTab { get; }
    Property Value
    Type Description
    String

    Store

    Declaration
    public Store<AppState> Store { get; }
    Property Value
    Type Description
    Store<AppState>

    Methods

    FindInstance()

    Finds the first open instance of ShareWindow, if any.

    Declaration
    public static ShareWindow FindInstance()
    Returns
    Type Description
    ShareWindow

    LoadUXML(String)

    Declaration
    public static VisualTreeAsset LoadUXML(string name)
    Parameters
    Type Name Description
    String name
    Returns
    Type Description
    VisualTreeAsset

    OnWebGLBuildTargetSet()

    Declaration
    public void OnWebGLBuildTargetSet()

    OpenShareWindow()

    Declaration
    [MenuItem("Publish/WebGL Project")]
    public static ShareWindow OpenShareWindow()
    Returns
    Type Description
    ShareWindow
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