Class SignalSourceAsset
This is an asset that defines a 6D signal that can be retrieved in a random-access fashion. This is used by the Cinemachine Impulse module.
Implements
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Cinemachine
Assembly: Unity.Cinemachine.dll
Syntax
public abstract class SignalSourceAsset : ScriptableObject, ISignalSource6D
Properties
SignalDuration
Returns the length on seconds of the signal.
Returns 0 for signals of indeterminate length.
Declaration
public abstract float SignalDuration { get; }
Property Value
Type | Description |
---|---|
float |
Methods
GetSignal(float, out Vector3, out Quaternion)
Get the signal value at a given time relative to signal start
Declaration
public abstract void GetSignal(float timeSinceSignalStart, out Vector3 pos, out Quaternion rot)
Parameters
Type | Name | Description |
---|---|---|
float | timeSinceSignalStart | Time since signal start. Always >= 0 |
Vector3 | pos | output for position component of the signal |
Quaternion | rot | output for rotation component of the signal. Use Quaternion.identity if none. |