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    Class CinemachineFixedSignal

    A definition of an impulse signal that gets propagated to listeners

    Inheritance
    object
    Object
    ScriptableObject
    SignalSourceAsset
    CinemachineFixedSignal
    Implements
    ISignalSource6D
    Inherited Members
    ScriptableObject.SetDirty()
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    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, InstantiateParameters)
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    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
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    Object.Destroy(Object, float)
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    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
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    Object.FindObjectsOfTypeIncludingAssets(Type)
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    Object.FindAnyObjectByType<T>()
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    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
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    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineImpulseFixedSignals.html")]
    public class CinemachineFixedSignal : SignalSourceAsset, ISignalSource6D

    Fields

    XCurve

    The raw signal shape along the X axis

    Declaration
    [Tooltip("The raw signal shape along the X axis")]
    [FormerlySerializedAs("m_XCurve")]
    public AnimationCurve XCurve
    Field Value
    Type Description
    AnimationCurve

    YCurve

    The raw signal shape along the Y axis

    Declaration
    [Tooltip("The raw signal shape along the Y axis")]
    [FormerlySerializedAs("m_YCurve")]
    public AnimationCurve YCurve
    Field Value
    Type Description
    AnimationCurve

    ZCurve

    The raw signal shape along the Z axis

    Declaration
    [Tooltip("The raw signal shape along the Z axis")]
    [FormerlySerializedAs("m_ZCurve")]
    public AnimationCurve ZCurve
    Field Value
    Type Description
    AnimationCurve

    Properties

    SignalDuration

    Returns the length on seconds of the signal.
    Returns 0 for signals of indeterminate length.

    Declaration
    public override float SignalDuration { get; }
    Property Value
    Type Description
    float
    Overrides
    SignalSourceAsset.SignalDuration

    Methods

    GetSignal(float, out Vector3, out Quaternion)

    Get the raw signal at this time

    Declaration
    public override void GetSignal(float timeSinceSignalStart, out Vector3 pos, out Quaternion rot)
    Parameters
    Type Name Description
    float timeSinceSignalStart

    The time since in seconds since the start of the signal

    Vector3 pos

    The position impulse signal

    Quaternion rot

    The rotation impulse signal

    Overrides
    SignalSourceAsset.GetSignal(float, out Vector3, out Quaternion)

    Implements

    ISignalSource6D
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