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    Class NoiseSettings

    This is an asset that defines a noise profile. A noise profile is the shape of the noise signal as a function of time. You can build arbitrarily complex shapes by combining different base perlin noise frequencies at different amplitudes.

    The frequencies and amplitudes should be chosen with care, to ensure an interesting noise quality that is not obviously repetitive.

    As a mathematical side-note, any arbitrary periodic curve can be broken down into a series of fixed-amplitude sine-waves added together. This is called fourier decomposition, and is the basis of much signal processing. It doesn't really have much to do with this asset, but it's super interesting!

    Inheritance
    object
    Object
    ScriptableObject
    SignalSourceAsset
    NoiseSettings
    Implements
    ISignalSource6D
    Inherited Members
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    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineNoiseProfiles.html")]
    public sealed class NoiseSettings : SignalSourceAsset, ISignalSource6D

    Fields

    OrientationNoise

    The array of orientation noise channels for this NoiseSettings

    Declaration
    [Tooltip("These are the noise channels for the virtual camera's orientation. Convincing noise setups typically mix low, medium and high frequencies together, so start with a size of 3")]
    [FormerlySerializedAs("m_Orientation")]
    public NoiseSettings.TransformNoiseParams[] OrientationNoise
    Field Value
    Type Description
    TransformNoiseParams[]

    PositionNoise

    The array of positional noise channels for this NoiseSettings

    Declaration
    [Tooltip("These are the noise channels for the virtual camera's position. Convincing noise setups typically mix low, medium and high frequencies together, so start with a size of 3")]
    [FormerlySerializedAs("m_Position")]
    public NoiseSettings.TransformNoiseParams[] PositionNoise
    Field Value
    Type Description
    TransformNoiseParams[]

    Properties

    SignalDuration

    Returns the total length in seconds of the signal.
    Returns 0 for signals of indeterminate length.

    Declaration
    public override float SignalDuration { get; }
    Property Value
    Type Description
    float
    Overrides
    SignalSourceAsset.SignalDuration

    Methods

    GetCombinedFilterResults(TransformNoiseParams[], float, Vector3)

    Get the noise signal value at a specific time

    Declaration
    public static Vector3 GetCombinedFilterResults(NoiseSettings.TransformNoiseParams[] noiseParams, float time, Vector3 timeOffsets)
    Parameters
    Type Name Description
    TransformNoiseParams[] noiseParams

    The parameters that define the noise function

    float time

    The time at which to sample the noise function

    Vector3 timeOffsets

    Start time offset for each channel

    Returns
    Type Description
    Vector3

    The 3-channel noise signal value at the specified time

    GetSignal(float, out Vector3, out Quaternion)

    Interface for raw signal provider

    Declaration
    public override void GetSignal(float timeSinceSignalStart, out Vector3 pos, out Quaternion rot)
    Parameters
    Type Name Description
    float timeSinceSignalStart

    Time at which to get signal value

    Vector3 pos

    The position impulse signal

    Quaternion rot

    The rotation impulse signal

    Overrides
    SignalSourceAsset.GetSignal(float, out Vector3, out Quaternion)

    Implements

    ISignalSource6D
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