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    Struct NoiseSettings.TransformNoiseParams

    Contains the behaviour of noise for the noise module for all 3 cardinal axes of the camera

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Cinemachine
    Assembly: Unity.Cinemachine.dll
    Syntax
    [Serializable]
    public struct NoiseSettings.TransformNoiseParams

    Fields

    X

    Noise definition for X-axis

    Declaration
    [Tooltip("Noise definition for X-axis")]
    public NoiseSettings.NoiseParams X
    Field Value
    Type Description
    NoiseSettings.NoiseParams

    Y

    Noise definition for Y-axis

    Declaration
    [Tooltip("Noise definition for Y-axis")]
    public NoiseSettings.NoiseParams Y
    Field Value
    Type Description
    NoiseSettings.NoiseParams

    Z

    Noise definition for Z-axis

    Declaration
    [Tooltip("Noise definition for Z-axis")]
    public NoiseSettings.NoiseParams Z
    Field Value
    Type Description
    NoiseSettings.NoiseParams

    Methods

    GetValueAt(float, Vector3)

    Get the signal value at a given time, offset by a given amount

    Declaration
    public Vector3 GetValueAt(float time, Vector3 timeOffsets)
    Parameters
    Type Name Description
    float time

    The current time

    Vector3 timeOffsets

    The (unscaled) offsets (per-channel) to add to the current time

    Returns
    Type Description
    Vector3

    Value of the signal at desired time

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