Class CinemachineTrackedDolly
This is a deprecated component. Use CinemachineSplineDolly instead.
Inheritance
Inherited Members
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Obsolete("CinemachineTrackedDolly has been deprecated. Use CinemachineSplineDolly instead.")]
[AddComponentMenu("")]
[CameraPipeline(CinemachineCore.Stage.Body)]
public class CinemachineTrackedDolly : CinemachineComponentBase
Fields
Name | Description |
---|---|
m_AutoDolly | Controls how automatic dollying occurs |
m_CameraUp | How to set the virtual camera's Up vector. This will affect the screen composition. |
m_Path | The path to which the camera will be constrained. This must be non-null. |
m_PathOffset | Where to put the camera realtive to the path postion. X is perpendicular to the path, Y is up, and Z is parallel to the path. |
m_PathPosition | The position along the path at which the camera will be placed. This can be animated directly, or set automatically by the Auto-Dolly feature to get as close as possible to the Follow target. |
m_PitchDamping | "How aggressively the camera tries to track the target rotation's X angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. |
m_PositionUnits | How to interpret the Path Position |
m_RollDamping | How aggressively the camera tries to track the target rotation's Z angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. |
m_XDamping | How aggressively the camera tries to maintain the offset perpendicular to the path. Small numbers are more responsive, rapidly translating the camera to keep the target's x-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors |
m_YDamping | How aggressively the camera tries to maintain the offset in the path-local up direction. Small numbers are more responsive, rapidly translating the camera to keep the target's y-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors |
m_YawDamping | How aggressively the camera tries to track the target rotation's Y angle. Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. |
m_ZDamping | How aggressively the camera tries to maintain the offset parallel to the path. Small numbers are more responsive, rapidly translating the camera to keep the target's z-axis offset. Larger numbers give a more heavy slowly responding camera. Using different settings per axis can yield a wide range of camera behaviors |
Properties
Name | Description |
---|---|
IsValid | True if component is enabled and has a path |
Stage | Get the Cinemachine Pipeline stage that this component implements. Always returns the Body stage |
Methods
Name | Description |
---|---|
GetMaxDampTime() | Report maximum damping time needed for this component. |
MutateCameraState(ref CameraState, float) | Positions the virtual camera according to the transposer rules. |