Field m_PathOffset
Where to put the camera realtive to the path postion. X is perpendicular to the path, Y is up, and Z is parallel to the path.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("Where to put the camera relative to the path position. X is perpendicular to the path, Y is up, and Z is parallel to the path. This allows the camera to be offset from the path itself (as if on a tripod, for example).")]
public Vector3 m_PathOffset
Returns
Type | Description |
---|---|
Vector3 |