docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field m_PathOffset

    Where to put the camera realtive to the path postion. X is perpendicular to the path, Y is up, and Z is parallel to the path.

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Tooltip("Where to put the camera relative to the path position.  X is perpendicular to the path, Y is up, and Z is parallel to the path.  This allows the camera to be offset from the path itself (as if on a tripod, for example).")]
    public Vector3 m_PathOffset
    Returns
    Type Description
    Vector3
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)