Method PrePipelineMutateCameraState
PrePipelineMutateCameraState(ref CameraState, float)
Override this to do such things as offset the ReferenceLookAt. Base class implementation does nothing.
Declaration
public virtual void PrePipelineMutateCameraState(ref CameraState curState, float deltaTime)
Parameters
Type | Name | Description |
---|---|---|
CameraState | curState | Input state that must be mutated |
float | deltaTime | Current effective deltaTime |