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    Method PrePipelineMutateCameraState

    PrePipelineMutateCameraState(ref CameraState, float)

    Override this to do such things as offset the ReferenceLookAt. Base class implementation does nothing.

    Declaration
    public virtual void PrePipelineMutateCameraState(ref CameraState curState, float deltaTime)
    Parameters
    Type Name Description
    CameraState curState

    Input state that must be mutated

    float deltaTime

    Current effective deltaTime

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