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    Class CinemachineSplineDolly

    A Cinemachine Camera Body component that constrains camera motion to a Spline. The camera can move along the spline.

    This behaviour can operate in two modes: manual positioning, and Auto-Dolly positioning. In Manual mode, the camera's position is specified by animating the Spline Position field. In Auto-Dolly mode, the Spline Position field is animated automatically every frame by finding the position on the spline that's closest to the camera's tracking target.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineComponentBase
    CinemachineSplineDolly
    Inherited Members
    CinemachineComponentBase.Epsilon
    CinemachineComponentBase.VirtualCamera
    CinemachineComponentBase.OnDisable()
    CinemachineComponentBase.FollowTarget
    CinemachineComponentBase.LookAtTarget
    CinemachineComponentBase.FollowTargetAsGroup
    CinemachineComponentBase.FollowTargetPosition
    CinemachineComponentBase.FollowTargetRotation
    CinemachineComponentBase.LookAtTargetAsGroup
    CinemachineComponentBase.LookAtTargetPosition
    CinemachineComponentBase.LookAtTargetRotation
    CinemachineComponentBase.VcamState
    CinemachineComponentBase.PrePipelineMutateCameraState(ref CameraState, float)
    CinemachineComponentBase.BodyAppliesAfterAim
    CinemachineComponentBase.OnTransitionFromCamera(ICinemachineCamera, Vector3, float)
    CinemachineComponentBase.OnTargetObjectWarped(Transform, Vector3)
    CinemachineComponentBase.ForceCameraPosition(Vector3, Quaternion)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
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    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
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    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
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    Component.transform
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    Object.FindObjectsOfType(Type)
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    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
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    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
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    Object.FindObjectsOfType<T>(bool)
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    Object.FindObjectOfType<T>()
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    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
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    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [AddComponentMenu("Cinemachine/Procedural/Position Control/Cinemachine Spline Dolly")]
    [DisallowMultipleComponent]
    [CameraPipeline(CinemachineCore.Stage.Body)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/CinemachineSplineDolly.html")]
    public class CinemachineSplineDolly : CinemachineComponentBase

    Fields

    Name Description
    AutomaticDolly

    Controls how automatic dolly occurs

    CameraPosition

    The position along the spline at which the camera will be placed. This can be animated directly, or set automatically by the Auto-Dolly feature to get as close as possible to the Follow target. The value is interpreted according to the Position Units setting.

    CameraRotation

    How to set the camera's rotation and Up. This will affect the screen composition.

    Damping

    Settings for controlling damping, which causes the camera to move gradually towards the desired spline position

    PositionUnits

    How to interpret the Spline Position: - Distance: Values range from 0 (start of Spline) to Length of the Spline (end of Spline). - Normalized: Values range from 0 (start of Spline) to 1 (end of Spline). - Knot: Values are defined by knot indices and a fractional value representing the normalized interpolation between the specific knot index and the next knot."

    Spline

    The Spline container to which the camera will be constrained.

    SplineOffset

    Where to put the camera relative to the spline position. X is perpendicular to the spline, Y is up, and Z is parallel to the spline.

    Properties

    Name Description
    IsValid

    True if component is enabled and has a spline

    Stage

    Get the Cinemachine Pipeline stage that this component implements. Always returns the Body stage

    Methods

    Name Description
    GetMaxDampTime()

    Report maximum damping time needed for this component.

    MutateCameraState(ref CameraState, float)

    Positions the virtual camera according to the transposer rules.

    OnEnable()

    Called when the behaviour is enabled.

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