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    Field SplineOffset

    Where to put the camera relative to the spline position. X is perpendicular to the spline, Y is up, and Z is parallel to the spline.

    Namespace: Unity.Cinemachine
    Assembly: solution.dll
    Syntax
    [Tooltip("Where to put the camera relative to the spline position.  X is perpendicular to the spline, Y is up, and Z is parallel to the spline.")]
    public Vector3 SplineOffset
    Returns
    Type Description
    Vector3
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