Field SplineOffset
Where to put the camera relative to the spline position. X is perpendicular to the spline, Y is up, and Z is parallel to the spline.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("Where to put the camera relative to the spline position. X is perpendicular to the spline, Y is up, and Z is parallel to the spline.")]
public Vector3 SplineOffset
Returns
Type | Description |
---|---|
Vector3 |