Class CinemachineShot
Internal use only. Not part of the public API.
Inherited Members
Namespace: Global Namespace
Syntax
public sealed class CinemachineShot : PlayableAsset, IPlayableAsset, IPropertyPreview
Fields
DisplayName
The name to display on the track
Declaration
[HideInInspector]
public string DisplayName
Field Value
| Type | Description |
|---|---|
| String |
VirtualCamera
The virtual camera to activate
Declaration
public ExposedReference<CinemachineVirtualCameraBase> VirtualCamera
Field Value
| Type | Description |
|---|---|
| ExposedReference<CinemachineVirtualCameraBase> |
Methods
CreatePlayable(PlayableGraph, GameObject)
PlayableAsset implementation
Declaration
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
Parameters
| Type | Name | Description |
|---|---|---|
| PlayableGraph | graph | |
| GameObject | owner |
Returns
| Type | Description |
|---|---|
| Playable |
Overrides
GatherProperties(PlayableDirector, IPropertyCollector)
IPropertyPreview implementation
Declaration
public void GatherProperties(PlayableDirector director, IPropertyCollector driver)
Parameters
| Type | Name | Description |
|---|---|---|
| PlayableDirector | director | |
| UnityEngine.Timeline.IPropertyCollector | driver |