docs.unity3d.com
    Show / Hide Table of Contents

    Class CinemachineShot

    Internal use only. Not part of the public API.

    Inheritance
    Object
    Object
    ScriptableObject
    PlayableAsset
    CinemachineShot
    Inherited Members
    PlayableAsset.CreatePlayable(PlayableGraph, GameObject)
    PlayableAsset.duration
    PlayableAsset.outputs
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Global Namespace
    Syntax
    public sealed class CinemachineShot : PlayableAsset, IPlayableAsset, IPropertyPreview

    Fields

    DisplayName

    Declaration
    [HideInInspector]
    public string DisplayName
    Field Value
    Type Description
    String

    VirtualCamera

    Declaration
    public ExposedReference<CinemachineVirtualCameraBase> VirtualCamera
    Field Value
    Type Description
    ExposedReference<CinemachineVirtualCameraBase>

    Methods

    CreatePlayable(PlayableGraph, GameObject)

    Declaration
    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    Parameters
    Type Name Description
    PlayableGraph graph
    GameObject owner
    Returns
    Type Description
    Playable
    Overrides
    PlayableAsset.CreatePlayable(PlayableGraph, GameObject)

    GatherProperties(PlayableDirector, IPropertyCollector)

    Declaration
    public void GatherProperties(PlayableDirector director, IPropertyCollector driver)
    Parameters
    Type Name Description
    PlayableDirector director
    UnityEngine.Timeline.IPropertyCollector driver
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023