Class BuildSettings
Can stores a set of unique components, which can be inherited or overridden using dependencies.
Inheritance
Implements
Inherited Members
Namespace: Unity.Build
Assembly: solution.dll
Syntax
public sealed class BuildSettings : ComponentContainer<BuildSettings, IBuildSettingsComponent>, ISerializationCallbackReceiver
Fields
Name | Description |
---|---|
Asset |
File extension for Build |
Methods
Name | Description |
---|---|
Build() | Run the Build |
Can |
Determine if the Build |
Can |
Determine if the Build |
Get |
Retrieve the Build |
Run() | Run the resulting target from building the Build |