Class BuildSettings
Can stores a set of unique components, which can be inherited or overridden using dependencies.
Inheritance
BuildSettings
Implements
Inherited Members
Namespace: Unity.Build
Assembly: solution.dll
Syntax
public sealed class BuildSettings : ComponentContainer<BuildSettings, IBuildSettingsComponent>, ISerializationCallbackReceiver
Fields
| Name | Description |
|---|---|
| AssetExtension | File extension for BuildSettings assets. |
Methods
| Name | Description |
|---|---|
| Build() | Run the BuildPipeline of this BuildSettings to build the target. |
| CanBuild(out string) | Determine if the BuildPipeline of this BuildSettings can build. |
| CanRun(out string) | Determine if the BuildPipeline of this BuildSettings can run. |
| GetBuildPipeline() | Retrieve the BuildPipeline of this BuildSettings. |
| Run() | Run the resulting target from building the BuildPipeline of this BuildSettings. |