docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class BuildSettings

    Can stores a set of unique components, which can be inherited or overridden using dependencies.

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableObjectPropertyContainer<BuildSettings>
    ComponentContainer<BuildSettings, IBuildSettingsComponent>
    BuildSettings
    Implements
    ISerializationCallbackReceiver
    Inherited Members
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.HasComponent(Type)
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.HasComponent<T>()
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.IsComponentInherited(Type)
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.IsComponentInherited<T>()
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.IsComponentOverridden(Type)
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.IsComponentOverridden<T>()
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.GetComponent(Type)
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.GetComponent<T>()
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.TryGetComponent(Type, out IBuildSettingsComponent)
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.TryGetComponent<T>(out T)
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.GetComponents()
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.GetComponents(Type)
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.GetComponents<T>()
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.SetComponent(Type, IBuildSettingsComponent)
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.SetComponent<T>(T)
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.RemoveComponent(Type)
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.RemoveComponent<T>()
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.ClearComponents()
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.HasDependency(BuildSettings)
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.AddDependency(BuildSettings)
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.GetDependencies()
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.RemoveDependency(BuildSettings)
    ComponentContainer<BuildSettings, IBuildSettingsComponent>.ClearDependencies()
    ScriptableObjectPropertyContainer<BuildSettings>.JsonVisitorRegistration
    ScriptableObjectPropertyContainer<BuildSettings>.AssetChanged
    ScriptableObjectPropertyContainer<BuildSettings>.CreateInstance(Action<BuildSettings>)
    ScriptableObjectPropertyContainer<BuildSettings>.CreateAsset(string, Action<BuildSettings>)
    ScriptableObjectPropertyContainer<BuildSettings>.LoadAsset(string)
    ScriptableObjectPropertyContainer<BuildSettings>.LoadAsset(GUID)
    ScriptableObjectPropertyContainer<BuildSettings>.SaveAsset(string)
    ScriptableObjectPropertyContainer<BuildSettings>.RestoreAsset()
    ScriptableObjectPropertyContainer<BuildSettings>.SerializeToJson()
    ScriptableObjectPropertyContainer<BuildSettings>.DeserializeFromJson(BuildSettings, string)
    ScriptableObjectPropertyContainer<BuildSettings>.SerializeToPath(string)
    ScriptableObjectPropertyContainer<BuildSettings>.DeserializeFromPath(BuildSettings, string)
    ScriptableObjectPropertyContainer<BuildSettings>.SerializeToStream(Stream)
    ScriptableObjectPropertyContainer<BuildSettings>.DeserializeFromStream(BuildSettings, Stream)
    ScriptableObjectPropertyContainer<BuildSettings>.OnBeforeSerialize()
    ScriptableObjectPropertyContainer<BuildSettings>.OnAfterDeserialize()
    ScriptableObjectPropertyContainer<BuildSettings>.OnEnable()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Build
    Assembly: solution.dll
    Syntax
    public sealed class BuildSettings : ComponentContainer<BuildSettings, IBuildSettingsComponent>, ISerializationCallbackReceiver

    Fields

    Name Description
    AssetExtension

    File extension for BuildSettings assets.

    Methods

    Name Description
    Build()

    Run the BuildPipeline of this BuildSettings to build the target.

    CanBuild(out string)

    Determine if the BuildPipeline of this BuildSettings can build.

    CanRun(out string)

    Determine if the BuildPipeline of this BuildSettings can run.

    GetBuildPipeline()

    Retrieve the BuildPipeline of this BuildSettings.

    Run()

    Run the resulting target from building the BuildPipeline of this BuildSettings.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)