Class BuildPipeline
Defines a list of IBuild
Inheritance
Inherited Members
Namespace: Unity.Build
Assembly: solution.dll
Syntax
public sealed class BuildPipeline : ScriptableObjectPropertyContainer<BuildPipeline>, ISerializationCallbackReceiver, IBuildStep
Fields
Name | Description |
---|---|
Asset |
File extension for Build |
Build |
|
Run |
Properties
Name | Description |
---|---|
Description | Description of this Build |
Optional |
List of IBuild |
Required |
List of IBuild |
Methods
Name | Description |
---|---|
Build(Build |
Build this Build |
Can |
Determine if this Build |
Can |
Determine if this Build |
Cleanup |
Cleanup the IBuild |
Is |
Determine if this Build |
Reset() | Reset this asset in preparation for deserialization. |
Run(Build |
Run this Build |
Run |
Run the IBuild |
Sanitize() | Sanitize this asset after deserialization. |