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    Class StateGraphComponent

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    LudiqComponent
    GraphComponent<LegacyStateGraph, StateGraphAsset>
    EventGraphComponent<LegacyStateGraph, StateGraphAsset>
    StateGraphComponent
    Inherited Members
    EventGraphComponent<LegacyStateGraph, StateGraphAsset>.InvokeEvent(EventHookID)
    EventGraphComponent<LegacyStateGraph, StateGraphAsset>.InvokeEvent<TArgs>(EventHookID, TArgs)
    EventGraphComponent<LegacyStateGraph, StateGraphAsset>.OnEnable()
    EventGraphComponent<LegacyStateGraph, StateGraphAsset>.Start()
    EventGraphComponent<LegacyStateGraph, StateGraphAsset>.Update()
    EventGraphComponent<LegacyStateGraph, StateGraphAsset>.FixedUpdate()
    EventGraphComponent<LegacyStateGraph, StateGraphAsset>.LateUpdate()
    EventGraphComponent<LegacyStateGraph, StateGraphAsset>.OnDisable()
    EventGraphComponent<LegacyStateGraph, StateGraphAsset>.OnDestroy()
    EventGraphComponent<LegacyStateGraph, StateGraphAsset>.OnDrawGizmos()
    EventGraphComponent<LegacyStateGraph, StateGraphAsset>.OnDrawGizmosSelected()
    EventGraphComponent<LegacyStateGraph, StateGraphAsset>.TriggerAnimationEvent(AnimationEvent)
    EventGraphComponent<LegacyStateGraph, StateGraphAsset>.TriggerUnityEvent(String)
    GraphComponent<LegacyStateGraph, StateGraphAsset>.nest
    GraphComponent<LegacyStateGraph, StateGraphAsset>.IGraphNester.nest
    GraphComponent<LegacyStateGraph, StateGraphAsset>._alive
    GraphComponent<LegacyStateGraph, StateGraphAsset>._enabled
    GraphComponent<LegacyStateGraph, StateGraphAsset>.IGraphRoot.instanceObject
    GraphComponent<LegacyStateGraph, StateGraphAsset>.IGraphRoot.definitionObject
    GraphComponent<LegacyStateGraph, StateGraphAsset>.instance
    GraphComponent<LegacyStateGraph, StateGraphAsset>.isInstantiated
    GraphComponent<LegacyStateGraph, StateGraphAsset>.graph
    GraphComponent<LegacyStateGraph, StateGraphAsset>.graphData
    GraphComponent<LegacyStateGraph, StateGraphAsset>.IGraphRoot.rootSerializer
    GraphComponent<LegacyStateGraph, StateGraphAsset>.IGraphRootSerializer.CanDeserializeGraphRoot(String)
    GraphComponent<LegacyStateGraph, StateGraphAsset>.IGraphRootSerializer.DeserializeGraphRoot(String)
    GraphComponent<LegacyStateGraph, StateGraphAsset>.IGraphRootSerializer.SerializeGraphRoot(IGraphRoot)
    GraphComponent<LegacyStateGraph, StateGraphAsset>.IGraphParent.isSerializationRoot
    GraphComponent<LegacyStateGraph, StateGraphAsset>.IGraphParent.serializedObject
    GraphComponent<LegacyStateGraph, StateGraphAsset>.IGraphParent.childGraph
    GraphComponent<LegacyStateGraph, StateGraphAsset>.ISerializationDepender.deserializationDependencies
    GraphComponent<LegacyStateGraph, StateGraphAsset>.IGraphNester.InstantiateNest()
    GraphComponent<LegacyStateGraph, StateGraphAsset>.IGraphNester.UninstantiateNest()
    GraphComponent<LegacyStateGraph, StateGraphAsset>.OnBeforeDeserialize()
    GraphComponent<LegacyStateGraph, StateGraphAsset>.OnAfterDeserialize()
    GraphComponent<LegacyStateGraph, StateGraphAsset>.OnAfterDependenciesDeserialized()
    GraphComponent<LegacyStateGraph, StateGraphAsset>.Awake()
    LudiqComponent._odinData
    LudiqComponent.ISerializationCallbackReceiver.OnBeforeSerialize()
    LudiqComponent.ISerializationCallbackReceiver.OnAfterDeserialize()
    LudiqComponent.ILudiqRootObject.OnBeforeSerialize()
    LudiqComponent.ILudiqRootObject.OnAfterSerialize()
    LudiqComponent.ILudiqRootObject.OnBeforeDeserialize()
    LudiqComponent.ILudiqRootObject.OnAfterDeserialize()
    LudiqComponent.OnBeforeSerialize()
    LudiqComponent.OnAfterSerialize()
    LudiqComponent.OnBeforeDeserialize()
    LudiqComponent.OnAfterDeserialize()
    LudiqComponent.ILudiqRootObject.ShowData()
    LudiqComponent.ToString()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.name
    Object.hideFlags
    Namespace: Ludiq.Bolt
    Syntax
    [AddComponentMenu("Bolt/Legacy/State Graph Component")]
    [RequireComponent(typeof(Variables))]
    [RenamedFrom("Bolt.StateMachine")]
    [RenamedFrom("Ludiq.Bolt.StateMachine")]
    [Obsolete("Use the new class component to attach graphs to game objects.")]
    public sealed class StateGraphComponent : EventGraphComponent<LegacyStateGraph, StateGraphAsset>, ILudiqRootObject, ISupportsPrefabSerialization, IEventGraphComponent, IGraphComponent, IGraphRoot, IGraphRootSerializer, IGraphNester, IGraphParent, ISerializationDepender, ISerializationCallbackReceiver

    Methods

    ShowData()

    Declaration
    [ContextMenu("Show Data...")]
    protected override void ShowData()
    Overrides
    LudiqComponent.ShowData()

    Extension Methods

    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    LiteralUtility.ToLiteralString(Object)
    LiteralUtility.ToLiteralStringOrDefault(Object)
    LiteralUtility.TryToLiteralString(Object, out String)
    EditorUnityObjectUtility.GetPrefabDefinition(Object)
    EditorUnityObjectUtility.IsPrefabInstance(Object)
    EditorUnityObjectUtility.IsPrefabDefinition(Object)
    EditorUnityObjectUtility.IsConnectedPrefabInstance(Object)
    EditorUnityObjectUtility.IsDisconnectedPrefabInstance(Object)
    EditorUnityObjectUtility.IsSceneBound(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone(Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy(Object)
    Cloning.CloneViaSerializationPolicy(Object, out Dictionary<Object, Object>)
    Cloning.CloneViaSerializationPolicy<T>(T)
    Cloning.CloneViaSerializationPolicy<T>(T, out Dictionary<Object, Object>)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean)
    Cloning.CloneInto(Object, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean)
    Cloning.CloneInto<T>(T, ref Object, ICloner, Boolean, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object)
    Cloning.CloneIntoViaSerializationPolicy(Object, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object)
    Cloning.CloneIntoViaSerializationPolicy<T>(T, ref Object, out Dictionary<Object, Object>)
    Cloning.CloneValueType(Object)
    ConversionUtility.ConvertTo<TSource>(TSource, Type)
    ConversionUtility.IsLateConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsLateConvertibleTo<T>(Object, Boolean)
    ConversionUtility.LateConvertTo(Object, Type)
    ConversionUtility.LateConvertTo<T>(Object)
    ConversionUtility.TryLateConvertTo(Object, Type, out Object, Boolean)
    ConversionUtility.TryLateConvertTo<T>(Object, out T, Boolean)
    TypeUtility.ToShortString(Object, Int32)
    TypeUtility.CastTo<T>(Object)
    Serialization.FullSerialize(Object, Boolean)
    Serialization.OdinSerialize<T>(T, DataFormat)
    Serialization.OdinSerialize<T>(T, ref SerializationData, DataFormat)
    ComponentHolderProtocol.IsComponentHolder(Object)
    ComponentHolderProtocol.AsGameObject(Object)
    ComponentHolderProtocol.GameObject(Object)
    ComponentHolderProtocol.GetOrAddComponent<T>(Object)
    ComponentHolderProtocol.GetOrAddComponent(Object, Type)
    ComponentHolderProtocol.AddComponent<T>(Object)
    ComponentHolderProtocol.AddComponent(Object, Type)
    ComponentHolderProtocol.GetComponent<T>(Object)
    ComponentHolderProtocol.GetComponent(Object, Type)
    ComponentHolderProtocol.GetComponentInChildren(Object, Type, Boolean)
    ComponentHolderProtocol.GetComponentInChildren(Object, Type)
    ComponentHolderProtocol.GetComponentInChildren<T>(Object)
    ComponentHolderProtocol.GetComponentInChildren<T>(Object, Boolean)
    ComponentHolderProtocol.GetComponentInParent(Object, Type)
    ComponentHolderProtocol.GetComponentInParent<T>(Object)
    ComponentHolderProtocol.GetComponents(Object, Type)
    ComponentHolderProtocol.GetComponents<T>(Object)
    ComponentHolderProtocol.GetComponents(Object, Type, List<Component>)
    ComponentHolderProtocol.GetComponents<T>(Object, List<T>)
    ComponentHolderProtocol.GetComponentsInChildren(Object, Type)
    ComponentHolderProtocol.GetComponentsInChildren(Object, Type, Boolean)
    ComponentHolderProtocol.GetComponentsInChildren<T>(Object, Boolean)
    ComponentHolderProtocol.GetComponentsInChildren<T>(Object, Boolean, List<T>)
    ComponentHolderProtocol.GetComponentsInChildren<T>(Object)
    ComponentHolderProtocol.GetComponentsInChildren<T>(Object, List<T>)
    ComponentHolderProtocol.GetComponentsInParent(Object, Type)
    ComponentHolderProtocol.GetComponentsInParent(Object, Type, Boolean)
    ComponentHolderProtocol.GetComponentsInParent<T>(Object, Boolean, List<T>)
    ComponentHolderProtocol.GetComponentsInParent<T>(Object, Boolean)
    ComponentHolderProtocol.GetComponentsInParent<T>(Object)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsDestroyed(Object)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.IsUnityNullSafe(Object)
    UnityObjectUtility.GetInstanceIDSafe(Object)
    UnityObjectUtility.UnityNullCoalesce(Object, Object)
    UnityObjectUtility.ToSafeString(Object)
    UnityObjectUtility.ToSafeString(Object)
    UnityObjectUtility.AsUnityNull<T>(T)
    UnityObjectUtility.IsHidden(Object)
    Icons.Icon(Object)
    XFilterProvider.Filter(Object)
    XFilterProvider.Filter<TFilter>(Object)
    BoltGenerationUtility.GenerateLiteral(Object, IGeneration)
    XGeneratorProvider.Generator(Object, IGeneration)
    XGeneratorProvider.Generator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.HasGenerator(Object, IGeneration)
    XGeneratorProvider.HasGenerator<TGenerator>(Object, IGeneration)
    XGeneratorProvider.TryGetGenerator(Object, out IGenerator, IGeneration)
    XGeneratorProvider.TryGetGenerator<TGenerator>(Object, IGeneration, out TGenerator)
    BoltComponentHolderProtocol.AddBoltComponent(Object, BoltClass)
    BoltComponentHolderProtocol.GetBoltComponent(Object, BoltClass)
    BoltComponentHolderProtocol.GetOrAddBoltComponent(Object, BoltClass)
    BoltComponentHolderProtocol.GetBoltComponentInChildren(Object, BoltClass, Boolean)
    BoltComponentHolderProtocol.GetBoltComponentInParent(Object, BoltClass, Boolean)
    BoltComponentHolderProtocol.GetBoltComponents(Object, BoltClass)
    BoltComponentHolderProtocol.GetBoltComponents(Object, BoltClass, List<BoltComponent>)
    BoltComponentHolderProtocol.GetBoltComponentsInParent(Object, BoltClass, Boolean)
    BoltComponentHolderProtocol.GetBoltComponentsInParent(Object, BoltClass, List<BoltComponent>, Boolean)
    BoltComponentHolderProtocol.GetBoltComponentsInChildren(Object, BoltClass, Boolean)
    BoltComponentHolderProtocol.GetBoltComponentsInChildren(Object, BoltClass, List<BoltComponent>, Boolean)
    HybridComponentHolderProtocol.AddHybridComponent(Object, HybridType)
    HybridComponentHolderProtocol.GetHybridComponent(Object, HybridType)
    HybridComponentHolderProtocol.GetOrAddHybridComponent(Object, HybridType)
    HybridComponentHolderProtocol.GetHybridComponentInChildren(Object, HybridType, Boolean)
    HybridComponentHolderProtocol.GetHybridComponentInParent(Object, HybridType, Boolean)
    HybridComponentHolderProtocol.GetHybridComponents(Object, HybridType)
    HybridComponentHolderProtocol.GetHybridComponents(Object, HybridType, List<Component>)
    HybridComponentHolderProtocol.GetHybridComponentsInParent(Object, HybridType, Boolean)
    HybridComponentHolderProtocol.GetHybridComponentsInParent(Object, HybridType, List<Component>, Boolean)
    HybridComponentHolderProtocol.GetHybridComponentsInChildren(Object, HybridType, Boolean)
    HybridComponentHolderProtocol.GetHybridComponentsInChildren(Object, HybridType, List<Component>, Boolean)
    HybridConversionUtility.ConvertTo(Object, HybridType, HybridType)
    HybridConversionUtility.IsLateConvertibleTo(Object, HybridType, Boolean)
    HybridConversionUtility.LateConvertTo(Object, HybridType)
    HybridConversionUtility.TryLateConvertTo(Object, HybridType, out Object, Boolean)
    HybridTypeUtility.GetHybridType(Object)
    IsUtility.Is<TO, TC>(TO, out TC)
    GeneratedComponentHolderProtocol.AddGeneratedComponent<T>(Object)
    GeneratedComponentHolderProtocol.GetGeneratedComponent<T>(Object)
    GeneratedComponentHolderProtocol.GetOrAddGeneratedComponent<T>(Object)
    GeneratedComponentHolderProtocol.GetGeneratedComponentInChildren<T>(Object, Boolean)
    GeneratedComponentHolderProtocol.GetGeneratedComponentInParent<T>(Object, Boolean)
    GeneratedComponentHolderProtocol.GetGeneratedComponents<T>(Object)
    GeneratedComponentHolderProtocol.GetGeneratedComponents<T>(Object, List<T>)
    GeneratedComponentHolderProtocol.GetGeneratedComponentsInParent<T>(Object, Boolean)
    GeneratedComponentHolderProtocol.GetGeneratedComponentsInParent<T>(Object, List<T>, Boolean)
    GeneratedComponentHolderProtocol.GetGeneratedComponentsInChildren<T>(Object, Boolean)
    GeneratedComponentHolderProtocol.GetGeneratedComponentsInChildren<T>(Object, List<T>, Boolean)
    PrivateReflectionUsingDynamicExtensions.AsDynamic(Object)
    JsonWriter.ToJson(Object)
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