Class StateGraphComponent
Inheritance
StateGraphComponent
Inherited Members
GraphComponent<LegacyStateGraph, StateGraphAsset>.ISerializationDepender.deserializationDependencies
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Namespace: Ludiq.Bolt
Syntax
[AddComponentMenu("Bolt/Legacy/State Graph Component")]
[RequireComponent(typeof(Variables))]
[RenamedFrom("Bolt.StateMachine")]
[RenamedFrom("Ludiq.Bolt.StateMachine")]
[Obsolete("Use the new class component to attach graphs to game objects.")]
public sealed class StateGraphComponent : EventGraphComponent<LegacyStateGraph, StateGraphAsset>, ILudiqRootObject, ISupportsPrefabSerialization, IEventGraphComponent, IGraphComponent, IGraphRoot, IGraphRootSerializer, IGraphNester, IGraphParent, ISerializationDepender, ISerializationCallbackReceiver
Methods
ShowData()
Declaration
[ContextMenu("Show Data...")]
protected override void ShowData()